We take a deeply nerdy look at the Commodore 64 Programmer's Reference Guide, an excellent book that was released shortly after the C-64 itself was launched.
Become a patron: https://patreon.com/8BitShowAndTell
One-time donation: https://paypal.me/8BitShowAndTell
Commodore 64 Programmer's Reference Guide: https://archive.org/details/c64-programmer-ref/mode/2up
All 32 C64 BASIC Errors: https://youtu.be/9V1wFXKHTgw
Atari Video Touch Pad: https://youtu.be/TJlBSv8Z6Zc
Article about SID frequency: https://codebase64.org/doku.php?id=base:how_to_calculate_your_own_sid_frequency_table
Commodorf: https://twitter.com/jcook793/status/1118334673384554502
Ending credits song is "Bored In My Room" from Bedford Level Experiment's album "Place Without A Computer": https://bedfordlevelexperiment.bandcamp.com/album/place-without-a-computer
Index:
0:00 Intro
2:56 Predicting Sprite Multiplexing, Processor Replacements
6:47 VSP & CommoDORF
8:27 SID Registers
10:01 BASIC Program Crunching
11:15 The Schematic
12:30 BASIC to Machine Language
16:57 Programmable Characters
19:02 Memory Map
20:10 Hardware Section
22:03 Appendices
25:30 The Game Ports
27:30 Screen & PETSCII codes, SID frequency table
29:47 Bibliography, Mathematical Functions, DRAM Refresh
32:31 BASIC keywords, Balloon Sprite, Memory Management
35:14 The KERNAL
36:42 Thanks to my patrons, credits
Become a patron: https://patreon.com/8BitShowAndTell
One-time donation: https://paypal.me/8BitShowAndTell
Commodore 64 Programmer's Reference Guide: https://archive.org/details/c64-programmer-ref/mode/2up
All 32 C64 BASIC Errors: https://youtu.be/9V1wFXKHTgw
Atari Video Touch Pad: https://youtu.be/TJlBSv8Z6Zc
Article about SID frequency: https://codebase64.org/doku.php?id=base:how_to_calculate_your_own_sid_frequency_table
Commodorf: https://twitter.com/jcook793/status/1118334673384554502
Ending credits song is "Bored In My Room" from Bedford Level Experiment's album "Place Without A Computer": https://bedfordlevelexperiment.bandcamp.com/album/place-without-a-computer
Index:
0:00 Intro
2:56 Predicting Sprite Multiplexing, Processor Replacements
6:47 VSP & CommoDORF
8:27 SID Registers
10:01 BASIC Program Crunching
11:15 The Schematic
12:30 BASIC to Machine Language
16:57 Programmable Characters
19:02 Memory Map
20:10 Hardware Section
22:03 Appendices
25:30 The Game Ports
27:30 Screen & PETSCII codes, SID frequency table
29:47 Bibliography, Mathematical Functions, DRAM Refresh
32:31 BASIC keywords, Balloon Sprite, Memory Management
35:14 The KERNAL
36:42 Thanks to my patrons, credits
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